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| Feature Suggestions Post ideas, thoughts, or mods you would like to see in the tournament. |
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#1
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RobertHammers M4/M16 & AK Pack
The iron sights look great and very realistic. __________________________________________________ ___________ NWD Add-ons! - Ballistics: Need I say more. He added in a disclaimer on the round for 5.45 as being old giving BLUFORs up-to-date 5.56 the advantage. I haven't noticed a difference aside from the fast he added in very realistic values for flight paths. This also includes dispersions, forgot what it did exactly. - Scope fixes: Very realistic looking scopes to tie into the ballistics. - Laser range finder: Gives the range on targets and it does work with Mando scripts (O yeah!) - Tank Fire Control Systems __________________________________________________ ___________ Q11 Add-ons: - Realistic recoils, jamming, and rates of fire. Just adds to the realism. - Wind add-on (Yeah, wind that affects the path of the rounds, could be quite interesting though if this was expanded to be weapon specific. This would allow AT4s and RPGs to be adjusted as well as basic rifles) __________________________________________________ ___________ Pingu Claymore: Claymore mines that can be set with tripwires or are manually detonated. __________________________________________________ ___________ CoC Command Engine: I actually messed around with this. Pretty easy to edit allowing you to split your battalion/ company into your platoons/squads/fire teams. Allows all levels to command the men under them. Could be modified to use our markers. From what i can tell only the you can view the soldiers under you command. So by possibly making a slight modification you could fix this. I haven't looked into that much yet. __________________________________________________ ___________ S_NVG: Fixes the NVGs to not be so worthless at times __________________________________________________ ___________ SLX Vehicles: There was an issue with this when going over bridges. A "patch" was released shortly after discovering this. I would suggest waiting until an up-to-date version comes out. __________________________________________________ ____________ SPD Vehicles: Fixes the goofing looking issue where rounds exited out the multiple gun point vehicles in one position. __________________________________________________ ____________ GMJ Windage and Elevation: I'll update with more links later on. Until then you can also refer to this topic on the BIS forums.
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US Army, National Guard, Michigan 13F (Forward Observer) Last edited by {2}18|LTC.Spyder; 14th April 2008 at 20:47. |
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#2
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CoC Command Engine:
Tell us more. With this could you be able to hide enemy markers on map, but still keep your squad shown? Does it let you create command struckture of Commander -> FT * FT * FT, so that FT leaders can still only see theyr own FT and not others and give orders only to hes FT? And YES for the claymores!
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#3
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Yes, CoC allows you to create and name your units. So, for example you could name the map markers for a fireteam 1PLT/1SQD/FTA (1st Platoon, 1st Squad, Fireteam Alpha)
Enemy markers are hidden, although in the command map, when enemy units spotted by friendlies they are marked. I'll look into seeing if this can be disabled. because I would prefer we force players to manually mark enemy positions.
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US Army, National Guard, Michigan 13F (Forward Observer) |
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#5
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These are some good "realism" ideas Dyson. We are in the process of putting back together the Balance and Testing team. Perhaps you'd want to be a part of it and help test this stuff out in the AToW environment.
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#6
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Be glad to! I have actually just put in my 2 weeks at one of my jobs and and finishing up my full time schooling. So I'll be available a lot more then just 2 days a week :)
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US Army, National Guard, Michigan 13F (Forward Observer) |
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#7
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you got this list on a 'bot or something? It seems to reappear on a regular basis.;) I'll have to get my concerns on a 'bot too.:D
I'd love to see that realism mod that eliminates glitching, warping, rubberbanding, etc. before we add any that we already know cause errors. Until BIS settles the patch we can't even test properly. |
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#8
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what i have today checked COC/CEX would give BFCO bit more doing on field.
And you can turn off that 3D. Concider it same kind of program what BF2 has for commander. click unit and give it target.
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#9
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SteveAK,
Hey I don't know if you have ever heard of the saying "If you don't having any valid input, then keep it to yourself", but you should start practicing it there bud. Anyways... the ideas I posted before has since been updated. There is no reason to use a thread that is months old. There is also a post in the BIS forum with a list of most of the add-ons that I listed...
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US Army, National Guard, Michigan 13F (Forward Observer) |
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#10
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Oh also any warping you see of people running around si the fault of either your internet or the server. I have Comcast highspeed and haven't had any issues with what your speaking of, at least with the A-ToW server (including the one we use that was in the UK). I'd like to know about these "glitches" you are your talking about though...
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US Army, National Guard, Michigan 13F (Forward Observer) |
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