[7]BarmyArmy[AToW]
7th June 2010, 21:35
This array contains an reference to every object ever created.
I suspect that when objects die, they are not removed from the array; hence the follow messages:
2010/06/06, 17:47:12 Server: Object 50:2 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:3 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:4 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:5 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:6 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:7 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:8 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:9 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:10 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:11 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:12 not found (message 213)
2010/06/06, 17:47:12 Server: Object 50:13 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:14 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:15 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:16 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:17 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:18 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:19 not found (message 213)
2010/06/06, 17:47:13 Server: Object 50:20 not found (message 213)
Scripts like emptyVehicleCargo iterate this array to check; hence why the errors are in numerical/creation order.....
my fault; lets replace this with BIS "vehicles" or "playableUnits".
BA