View Full Version : Friendly unit markers didn't change position
[7]Maj.Undeceived
17th May 2010, 10:07
In the last 30-20 minutes of yesterday's battle all friendly unit markers remained unchanged (in same position) on my map (BFCO) until the end.
The objective / zone markers worked fine though. The obejctives turned blue or red, no problems with them.
[8]72|SLt.t0m
19th May 2010, 02:55
I have experienced this also many times.
Last week I had to disconnect/reconnect due to mic issues and they still wouldnt update tehn
[AToW]ViperMaul
19th May 2010, 03:16
I have been trying to reproduce this.
Did this happen two weeks ago? or only this past week??
[8]72|SLt.t0m
19th May 2010, 11:30
Its been happening since huntdown for me, doesn't seem to happen every week though
[AToW]ViperMaul
19th May 2010, 16:07
GRRRR, figures, then this one will be tough to fix. *sigh*
To be honest, Barmy, I just want to go back to my method of Friendly Markers. We can keep all the great features you added.
My method that worked for a full campaign after the first 2 bug fixes was based off of a working OFPEC contribution,
keep only one array of any local markers. nothing more
Create a local marker for every friendly marker within 3000 meters (range configurable)
Use Array to Remove all markers and recreate them with their new position every second (time configurable).
If you die or respawn, then use array to remove all friendly markers. And wait until you are alive again before starting the local while loop.
This may sound like it is CPU intensive but it wasn't.
It may sound like a waste of resources recreating local markers but this can be changed to however, the problem we have now is if a unit or player dies it is leaving local markers permanently on the screen in both players and the UN screens and interfering with UN Spectator mode.
The advantage of this OFPEC method was that each time you died, the entire friendly marker system would re-initialize itself. Actually every second it would re-initialize itself.
The current method seems to keep more than one array. When you do this, you have to as a developer *think* of almost every situation that can happen in a 3-hour session. The problem is when we add new mods, this may create a new situation we didn't think of happening. This is why the OFPEC method works better in the long run.
I recommend this for C6. Especially if Sprite wants to this project to help out ATOW and have a fun role in the MOD team.
[AToW]ViperMaul
22nd May 2010, 17:44
Apparently a workaround for this *might* be disconnect from the game and reconnect. Not sure this is a good thing to do for a BFCO though.
Sprite, Barmy and I will contintue to look into this.
{8}72|SSgt.Dyson
22nd May 2010, 20:50
NATO icons on the team/squad/platoon/company leaders as well as vehicles. Make the players stay in groups or die from FF.
[AToW]ViperMaul
25th May 2010, 17:46
72|SLt.t0m']I have experienced this also many times.
Last week I had to disconnect/reconnect due to mic issues and they still wouldnt update tehn
This may be fixed as a result of the most recent addonsync update. But it definitely needs to be monitored and reported this next battle.
Thanks for your feedback guys.
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