[AToW]ViperMaul
8th June 2008, 08:00
The AToW MOD v2.0b1 is released.
Where can I download it?Fun Battles now requires the AToW MOD v2.0b1 located here -> AToW_MOD_Beta_v2.0b1_Full-Setup (http://www.arma-tow.com/downloads/AToW_MOD_Beta_v2.0b1_Full-Setup.exe)
What are the Changes?
Some items must be activated by the Map Team (example T72 & Hind)
The Following from the C2 RoadMap (http://www.arma-tow.com/bugdb/roadmap_page.php) has been added.
- 0000040 (http://www.arma-tow.com/forums/../bugdb/view.php?id=40): [Feature] Franken Tank - Modified T-72 (ruiner) - resolved.
- 0000034 (http://www.arma-tow.com/forums/../bugdb/view.php?id=34): [Feature] Madmatt's ArmA Effects Mod v1.0 (ViperMaul) - resolved.
- 0000050 (http://www.arma-tow.com/forums/../bugdb/view.php?id=50): [Feature] Lowplants by Kegetys for Client FPS Increase (ViperMaul) - resolved.
- 0000006 (http://www.arma-tow.com/forums/../bugdb/view.php?id=6): [Mando Missiles] [MandoMissile] Hud Problems with Flare Count (ViperMaul) - resolved.
- 0000045 (http://www.arma-tow.com/forums/../bugdb/view.php?id=45): [Feature] Mando Missile System v2.3 Core Scripts (ViperMaul) - resolved.
- 0000035 (http://www.arma-tow.com/forums/../bugdb/view.php?id=35): [Feature] RG7621's TrueMods v2.0 (ViperMaul) - assigned.
- 0000036 (http://www.arma-tow.com/forums/../bugdb/view.php?id=36): [Feature] TrueRangeAI (ViperMaul) - resolved.
- 0000032 (http://www.arma-tow.com/forums/../bugdb/view.php?id=32): [Feature] ADD LRM119 and LRD31 artillery v1.1 (Jupiter) - confirmed.
- 0000043 (http://www.arma-tow.com/forums/../bugdb/view.php?id=43): [Objectives] Objective Optimization (BarmyArmy) - assigned.
- Ruiner's RHS Hind.Do I have to download the big setup file again?
Yes. The full setup (460 Mb) will ensure you have the Beta version of the mod.
Recruits setting up for the first time?
Recruits will also have to setup the full beta version if they want to participate in the weekly fun battles.
Where can I download it?Fun Battles now requires the AToW MOD v2.0b1 located here -> AToW_MOD_Beta_v2.0b1_Full-Setup (http://www.arma-tow.com/downloads/AToW_MOD_Beta_v2.0b1_Full-Setup.exe)
What are the Changes?
Some items must be activated by the Map Team (example T72 & Hind)
The Following from the C2 RoadMap (http://www.arma-tow.com/bugdb/roadmap_page.php) has been added.
- 0000040 (http://www.arma-tow.com/forums/../bugdb/view.php?id=40): [Feature] Franken Tank - Modified T-72 (ruiner) - resolved.
- 0000034 (http://www.arma-tow.com/forums/../bugdb/view.php?id=34): [Feature] Madmatt's ArmA Effects Mod v1.0 (ViperMaul) - resolved.
- 0000050 (http://www.arma-tow.com/forums/../bugdb/view.php?id=50): [Feature] Lowplants by Kegetys for Client FPS Increase (ViperMaul) - resolved.
- 0000006 (http://www.arma-tow.com/forums/../bugdb/view.php?id=6): [Mando Missiles] [MandoMissile] Hud Problems with Flare Count (ViperMaul) - resolved.
- 0000045 (http://www.arma-tow.com/forums/../bugdb/view.php?id=45): [Feature] Mando Missile System v2.3 Core Scripts (ViperMaul) - resolved.
- 0000035 (http://www.arma-tow.com/forums/../bugdb/view.php?id=35): [Feature] RG7621's TrueMods v2.0 (ViperMaul) - assigned.
- 0000036 (http://www.arma-tow.com/forums/../bugdb/view.php?id=36): [Feature] TrueRangeAI (ViperMaul) - resolved.
- 0000032 (http://www.arma-tow.com/forums/../bugdb/view.php?id=32): [Feature] ADD LRM119 and LRD31 artillery v1.1 (Jupiter) - confirmed.
- 0000043 (http://www.arma-tow.com/forums/../bugdb/view.php?id=43): [Objectives] Objective Optimization (BarmyArmy) - assigned.
- Ruiner's RHS Hind.Do I have to download the big setup file again?
Yes. The full setup (460 Mb) will ensure you have the Beta version of the mod.
Recruits setting up for the first time?
Recruits will also have to setup the full beta version if they want to participate in the weekly fun battles.