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Grimfist
19th May 2008, 15:50
now i saw this map on armaholic.com and downloaded it. http://www.armaholic.com/index.php?m=single&id=3220 it is designed specialy for tornaments (well ic arma). there are 2 main bases at each end containg range, barracs, airfeild, moter pool etc.a city in the middle and other towns around the edges.there are a couple of small islands out of the way (we could use for overnumbers dump place). we could still used the linked objective system but it would have to be altered slightly.there is plenty of foilage , mountains and hills and is the perfect setting for some thilling battles. and is not just some buildings placed in a cluser and called 'a town' there are gardens bus stops walls and is made in great detail.also the is no air island but the main base has an airstip and hangars and we could always use a carrier?

* Island Size - 1024 x 1024
* Object Count - 76'675
* Island Style - Desert
* Citys - 1
* Towns - 15
* Bases - 3 (With Airfield's)
now i couldn't figure out how to make a poll but what are your ideas and thoughts? i personnaly think sarahni is getting a bit dull, as we know all the knooks and crannys and after playing it since arma came out i find it a bit repetitive but i am not dicided if i want to change - as it provides every thing. ty for reading.

{A}1st|Pvt.WolfFlight
19th May 2008, 16:11
I read this last night on my laptop

d/l right now to check it out

there is also a fantastic new winter island in the works.... 12,000sq km..... complete with scripts to reflect hypothermia etc....
link is

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=69;t=73481

Nhor
19th May 2008, 16:57
The map team is already looking at this for tour 2. I'm sure they will test it out to see if it is a good fit for this tournament.

[8]3|Moody
19th May 2008, 17:42
A. We have a map team?
B. Surely we won't use the same map as IC ArmA.

[1]MFR.BarmyArmy
19th May 2008, 18:33
@Moody we have a map team, however we do not have the technical or artistic expertese required to produce custom map files for ArmA.

If anyone wants to have a go the mod-team will give them what support we can.

Our mod looks at how and where to place objectives on maps available.

--

IC have put alot of work into this map and it shows, you only appreciate how difficult and timeconsuming this is until you try it.

I like the layout, but I dislike the desert textures; however I can also tell that desert maps are much quicker ( to play and to design ) than woodland maps, and it may well be that later on IC Arma will release a greener version of this map.

Also I have misgivings about using an IC arma map for the main battleday.

However what do other people think...?

BA

[2]1st|LCpl.Pirin
19th May 2008, 19:23
Being new to the community I have no idea what history there is between IC and AToW, but this looks like a well done map designed for just the kind of things we're doing. I think it might be ok for a short campaign type thing, maybe not a whole tour.

{RET}Snake Raper
19th May 2008, 19:24
It is a nice looking map with some very interesting terrain. The desert environment is broken up nicely by rock formations, bushes, buildings and very uneven ground. The mountainous terrain makes for areas that are infantry only and provide good cover for flanking and ambushes.

Basically it is a 3km x 4km island which makes it a little close in terms of aircraft and large scale manoverability. It is however ideal for helicopters (slow moving) as there are many places for them to hide and pop-up for a quick shot.

The fact that it is an IC ArmA map, means nothing to me (there are enough differences between the two that a similar map shouldn't make a difference are there not?), a map is a map.

PS I like the Schmalfelden map, very nice and 5km x 5km (but not an island), it is not very air friendly but maybe it just adds a challenge to produce huge bragging rights.

[8]72|Pvt.Cryptex
19th May 2008, 21:15
Although I haven't tried it, I don't really see myself playing on the IC ArmA map, it looks outstandingly dull and boring, I hate symmetrical maps as well. But, the snow map looks very nice, and it'd be a good change of setting from the deserts of Sahrani.

Raptor-6
19th May 2008, 22:28
Plus our new woodland camo will go great on that winter map!!!:eek:

[8]72|MSgt.Overlord
20th May 2008, 15:18
1st that IC map will be crap. It well made and thought out well but it is way too small for our style of battles it 4.5km by 8km (roughly) and this is just to small. Also to many fences in a game that dosen't let you cut holes in them, not my thing.

2nd That snow island will be awsome, but we need to populate it a bit more than what it is plus the size is f@$king massive (larger than the main island inculding the water around it) Be nice to play on but alot of tatic changes will be needed for both armies, accoding to him it takes a very long time to load but less laggy than main ArmA island, view distance has to be increased due to real life in artic/antartic places (less polution) and the relese of it is a major factor to when we can play on it.

[2]1st|LCpl.Pirin
20th May 2008, 15:55
Release dates are my main concern with regards to anything from USEC or RKSL.

Yes, they are working on some incredible things which will completely transform ArmA, but USEC seems a bit slow in releasing things and RKSL has nearly proven they'll never release anything. :) And they get angry if you are disappointed by that fact.

UNN seems pretty close to getting the cargo thing working (which will freaking rock!), and I completely understand the time involved in making add-ons, but a lot of this stuff has been a year+ in the making so I'm working under the assumption that anything RKSL will never come out at this point. Unfortunately USEC's C-130 plans are being pushed back by the fact that RKSL is working on one too...

So I'm still a bit torn by wanting USEC's C-130 and Arctic map, but there's just no way of telling when either will be released.

[AToW]ViperMaul
20th May 2008, 16:18
I looked at this map and it is well done. For you guys that have a problem using the same map as IC, I have to ask, do you realize that we currently use the same map as IC-Arma right now?? Different objectives same map. Why? Because the current Sahrani map is BIG enough and well done.

This IC Isla Burmuda map is well done and I we should play on well done maps. Its fresh. When you first jump in the map and look at it, it does *look* small. However, looks can be deceiving in that view.

I have a question for you guys that think this map is too small.

Have you actually tried to fly around the map as if you are a MAW or VVS Pilot?
Have you driven around the map with a Hummer or UAV?
Do you think IC-Arma who plays games 50 v 50 (110+ player battles) with Fixed-Wing would design a Small and Laggy map?
I have to admit myself I thouht it was on the small side. But when DaMan, Coolio and myself flew around the map yesterday, my thoughts changed pretty quickly.

We need a FRESH look that is NOT laggy and that is big enough to support an airforce. And if we use this map remember, it will most likely have a different layout than IC-Arma so what is all the fuss.

Once the bullets go whizzing by your head and as soon as you get locked up by an enemy SAM you will quickly forget who created the map.

[8]72|JSgt.Super64
20th May 2008, 16:21
Sure we both used Sahrani. It came with the game. Using another tourny's map just feels like we're the puppy getting the table scraps tossed to the floor, with a smirk and a laugh from our master.

Im still willing to look at it. Perhaps we can modify it further giving it an "AToW brand" and feel.

{RET}Snake Raper
20th May 2008, 17:35
But if the ToW map making is not up to speed enough to be able to make such a map, does it still feel like table scraps? No need to reinvent the wheel or deny a well made map because it was done by someone else, who may be a "rival".

I say we fun battle on it once with some objectives placed, and then see what we think.

I still think it is small (wait for it), even after flying and driving around, but not too small as it were. It would appear to be a good size for our numbers (major factor in size determination), my "small" statement is based on it's comparison to what else is out there. We fight in areas that are smaller and still have room to move about, so that is why I am saying that it is small but big enough for us.

{A}1|PFC.Powder
20th May 2008, 17:47
I have tested the map and I see no problems with it. It's smaller than the Sharani map and its more open ground, but this can also be a good thing. We might not need to use MHQs that much and that means more use of transports. And with more transports you can set up ambushes along important roads etc. All this will make it more realistic.

I can see two problems with this map:
1.The open ground can cause a problem, distance fighting, hard to hide MHQs etc.
2.We need to change the camo on the units.

Everybody should take a look at it(in game), for own opinion. Maybe we can do a test of this map during the "fun battle" period. This is just a suggestion.

[8]72|JSgt.Super64
20th May 2008, 18:13
But if the ToW map making is not up to speed enough to be able to make such a map, does it still feel like table scraps?

Yes. Still table scraps. Its the principle.

Steveak44
20th May 2008, 22:38
I haven't tried any of the new maps but I've always felt the stock one is too big for 60 people. Is 40 square kilometers really too small? For all the realism guys...What would the normal area of operations for a understrength platoon be?

I'd sure like to see firefights that are more than 5v5. Maybe we would have them on a smaller map with fewer objectives.

[8]72|JSgt.Super64
20th May 2008, 22:52
I'd sure like to see firefights that are more than 5v5. Maybe we would have them on a smaller map with fewer objectives.

Barmy is currently also working on a North Sahrani only C2 map, with an all new objective layout. It has fewer objectives and is designed to increase enemy contact. Not to mention, it has us fighting in areas of N.Sahrani that no past campaign (AToW or ArmAI) has ever ventured into. I think its worth a serious look before we become another tourny's little brother.

[AToW]Dren
21st May 2008, 08:43
Havent tested the IC map yet, but my fear is that it would give us 2nd hand look.
Changing the camo of US units aint problem, iv got desert camo from Jonny. allready have premission for his camo.
But ill try to give a look for the map and give my points for it.

{Ret}Sweet
21st May 2008, 12:53
I agree with dren about the secondhand look.
But i do know that IC arma is working really hard on creating maps and battleday that are lagfree the way we like it aswel ;)
Maby if we can use that map switch some stuff around create something on there(idea's are welcom) we can make it to our hand and enjoy it.

[8]72|Pvt.SnowMan
21st May 2008, 14:00
As I see it. If we do not have the expertise in-house to create our own maps, then by default, we are getting "Table Scraps". Guess we'll learn to like table scraps.

SnowMan

[AToW]ViperMaul
21st May 2008, 19:16
I mean no disrespect. I am really trying to understand some of the dispositions here. So I suppose if we use the ACE converted maps or the German Map that we are NOT getting "Table Scraps"??

ArMaTeC is the only one in AToW that is creating a kick ass map. And its so hard to do that he said it is definitely won't be ready until Campaign 3 if even then. So by SnowMan's definitions they can be all Table Scraps.

SnowMan has a very good point. We really need to get off of this what *seems like* prejudice with IC-Arma. Correct me if I am wrong.

If IC-Arma felt the same way they would NOT have given me FULL ACCESS to their MOD forums.

If we were in direct competition with them, and I do emphasize the word direct, we would have to be playing at the exact Saturday and same time of the day. We need to focus on the details and performance of the map without prejudice. In the end, this tournament will be successful by
The way we manage the tournament and *RESPECT* our players (make them feel important or at least significant).
The way we handle rule violations
They way our MOD works to provide the proper balance between Air, Armor and InfantryNone of these have anything to do with the ground your vehicles & infantry runs on.

Besides a Tournament == map, objectives, mission, mod, management and players.

BF2 Tournaments each week the map is different so there a fresh view each week.

Sahrani is a different game but we have had the same map for almost 1.5 years.

So fresh map is due. German map, IC Isla map, one of the ACE maps, are in my favor. As long as the map is big enough and performs well.

[8]72|JSgt.Super64
21st May 2008, 19:32
I don't think ive seen this ACE map. Any details you can give us on it?

[AToW]ViperMaul
21st May 2008, 21:27
ACE maps equals OFP conversion maps on Armaholic.com (ie Everon, Malden, etc)