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View Full Version : Mando No Radar mod



[IRT]36th|CPL.OV3RLORD
14th May 2008, 03:06
Description:
Blocks the radar of any vehicle which type is in the provided array


Usage:
mando_no_radar title must be defined in mission description.ext file.

[array of vehicle types with radar blocked, type]execVM"mando_no_radar.sqf"
type = 0 -> cutRsc
type = 1 -> titleRsc

Example:
Code:
[["M1Abrams", "Vulcan", "Vulcan_RACS"], 0]execVM"mando_no_radar.sqf"

You may set mando_no_radar_active global var to false at any time to have radar enabled again. Set it to true to disable it.


Note:
This script has no effect over AI.

Might be a nice way to stop guys using radar to spot shit and to use thier eyes

Spyder
14th May 2008, 04:35
Yeah I saw that too. Looks great and seems to fix the problem. So now we can enable the engine to power the turrets :)

[IRT]Super64
14th May 2008, 05:06
Hey Overlord I also found a mod that welds a metal plate over the drivers view slot on the tanks!! We definitely need it!!


Might be a nice way to stop guys using radar to spot shit and to use thier eyes
Until you're a pilot actually flying in a battle in AToW, this statement borders on ridiculous.

BazookaBoy
14th May 2008, 07:36
The great thing about this is that you can selectively set what can and cannot be seen.

This would give the option to have say just recon vehicles 'invisable' to radar or Recon & MHQ. I would definately like to see that.

We could then look/test on the affect of all land based vehicles being invisable to radar, which undoubtably would be a much bigger change gameplay wise.

[DI]I|Cpl.Dren
14th May 2008, 08:18
Or does it block the RADAR on vehicles listed, not blocks vehicles from others radar.

[Ret]Finchy
14th May 2008, 08:32
MAW|LtGen.Super64;69891']
Until you're a pilot actually flying in a battle in AToW, this statement borders on ridiculous.

That a bit exagerated, the mod could put more emphasis on teamwork and army organisation instead of it being over at the point and shoot side of the scale.

and I think drens right, it just blocks the radar for the lsited vehicle.

[7]9|PA.ru!ner
14th May 2008, 12:51
We should be able to selectively stealth a vehicle without a script, just a config change.

[IRT]36th|CPL.OV3RLORD
14th May 2008, 12:53
I think it blocks the vechical in the line from showing up on any radar IE If BMP is decleared all BMP's will not show up on any bodys/any vechicals radar

[7]9|PA.ru!ner
14th May 2008, 12:59
TB|Sgt.Overlord;69888']Description:
Blocks the radar of any vehicle which type is in the provided array


Usage:
mando_no_radar title must be defined in mission description.ext file.

[array of vehicle types with radar blocked, type]execVM"mando_no_radar.sqf"
type = 0 -> cutRsc
type = 1 -> titleRsc

Example:
Code:
[["M1Abrams", "Vulcan", "Vulcan_RACS"], 0]execVM"mando_no_radar.sqf"

You may set mando_no_radar_active global var to false at any time to have radar enabled again. Set it to true to disable it.


Note:
This script has no effect over AI.


If you read that it says it blocks the vehicles in the lists radar from working. If you go to armaholic there is a screenshot which shows this.

Jamie
14th May 2008, 15:59
I think it would be good to block MHQs from being radar-ised

[2]18|PVT.Pirin
14th May 2008, 16:13
[["M1Abrams", "Vulcan", "Vulcan_RACS"], 0]execVM"mando_no_radar.sqf"


That means that M1A1s and Vulcans won't have access to their own radar, not that they won't appear on other people's radar. There's a lot of mis-understanding in this thread about what this actually does. This script just puts a box over where the radar is displayed essentially.

To remove units from everyone's radar is in the works, but it's a lot more complicated than this script. :)

Moody
14th May 2008, 16:41
I'm assuming you've tried it then. Does it hamper lock on ability as well?

[2]18|PVT.Pirin
14th May 2008, 18:04
MAW|WO5.Moody;69938']I'm assuming you've tried it then. Does it hamper lock on ability as well?

Nope, it just blocks out the radar display. Actually during a tight turn I even saw the little red blip appear under the radar block area. :)

You can still lock targets as before.

Moody
14th May 2008, 18:06
Ah. Disappointing. Far less interesting then. All you have to do is hit lock until you see something then. Not a huge difference.

[IRT]36th|CPL.OV3RLORD
14th May 2008, 18:12
ahh well thought it was better than a cheap black box not very good after all

[UN]SGen.ViperMaul
14th May 2008, 23:08
1st|Pfc.Pirin;69937']

[["M1Abrams", "Vulcan", "Vulcan_RACS"], 0]execVM"mando_no_radar.sqf"
That means that M1A1s and Vulcans won't have access to their own radar, not that they won't appear on other people's radar. There's a lot of mis-understanding in this thread about what this actually does. This script just puts a box over where the radar is displayed essentially.

To remove units from everyone's radar is in the works, but it's a lot more complicated than this script. :)

Thanks Pirin, you saved me some posting time. Exactly correct.