{8}72|Lt.Dyson
14th April 2008, 20:31
RobertHammers M4/M16 & AK Pack
The iron sights look great and very realistic.
__________________________________________________ ___________
NWD Add-ons!
- Ballistics (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=66195): Need I say more. He added in a disclaimer on the round for 5.45 as being old giving BLUFORs up-to-date 5.56 the advantage. I haven't noticed a difference aside from the fast he added in very realistic values for flight paths. This also includes dispersions, forgot what it did exactly.
- Scope fixes (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=66195): Very realistic looking scopes to tie into the ballistics.
- Laser range finder: Gives the range on targets and it does work with Mando scripts (O yeah!)
- Tank Fire Control Systems (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=69123;r=1;&)
__________________________________________________ ___________
Q11 Add-ons (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=69444;hl=q11):
- Realistic recoils, jamming, and rates of fire. Just adds to the realism.
- Wind add-on (Yeah, wind that affects the path of the rounds, could be quite interesting though if this was expanded to be weapon specific. This would allow AT4s and RPGs to be adjusted as well as basic rifles)
__________________________________________________ ___________
Pingu Claymore: Claymore mines that can be set with tripwires or are manually detonated.
__________________________________________________ ___________
CoC Command Engine: I actually messed around with this. Pretty easy to edit allowing you to split your battalion/ company into your platoons/squads/fire teams. Allows all levels to command the men under them. Could be modified to use our markers. From what i can tell only the you can view the soldiers under you command. So by possibly making a slight modification you could fix this. I haven't looked into that much yet.
__________________________________________________ ___________
S_NVG (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=72585): Fixes the NVGs to not be so worthless at times
__________________________________________________ ___________
SLX Vehicles: There was an issue with this when going over bridges. A "patch" was released shortly after discovering this. I would suggest waiting until an up-to-date version comes out.
__________________________________________________ ____________
SPD Vehicles: Fixes the goofing looking issue where rounds exited out the multiple gun point vehicles in one position.
__________________________________________________ ____________
GMJ Windage and Elevation (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=65706):
I'll update with more links later on. Until then you can also refer to this topic on the BIS forums.
The iron sights look great and very realistic.
__________________________________________________ ___________
NWD Add-ons!
- Ballistics (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=66195): Need I say more. He added in a disclaimer on the round for 5.45 as being old giving BLUFORs up-to-date 5.56 the advantage. I haven't noticed a difference aside from the fast he added in very realistic values for flight paths. This also includes dispersions, forgot what it did exactly.
- Scope fixes (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=66195): Very realistic looking scopes to tie into the ballistics.
- Laser range finder: Gives the range on targets and it does work with Mando scripts (O yeah!)
- Tank Fire Control Systems (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=69123;r=1;&)
__________________________________________________ ___________
Q11 Add-ons (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=69444;hl=q11):
- Realistic recoils, jamming, and rates of fire. Just adds to the realism.
- Wind add-on (Yeah, wind that affects the path of the rounds, could be quite interesting though if this was expanded to be weapon specific. This would allow AT4s and RPGs to be adjusted as well as basic rifles)
__________________________________________________ ___________
Pingu Claymore: Claymore mines that can be set with tripwires or are manually detonated.
__________________________________________________ ___________
CoC Command Engine: I actually messed around with this. Pretty easy to edit allowing you to split your battalion/ company into your platoons/squads/fire teams. Allows all levels to command the men under them. Could be modified to use our markers. From what i can tell only the you can view the soldiers under you command. So by possibly making a slight modification you could fix this. I haven't looked into that much yet.
__________________________________________________ ___________
S_NVG (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=72585): Fixes the NVGs to not be so worthless at times
__________________________________________________ ___________
SLX Vehicles: There was an issue with this when going over bridges. A "patch" was released shortly after discovering this. I would suggest waiting until an up-to-date version comes out.
__________________________________________________ ____________
SPD Vehicles: Fixes the goofing looking issue where rounds exited out the multiple gun point vehicles in one position.
__________________________________________________ ____________
GMJ Windage and Elevation (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=65706):
I'll update with more links later on. Until then you can also refer to this topic on the BIS forums.