View Full Version : DurgsVegetationFix for Next Campaign?
[UN]SGen.ViperMaul
14th April 2008, 19:23
Thoughts on the following MOD for Campaign 2?
Results
Performance: Amazingly, there is no noticable impact on performance.
Gameplay: You can now use trees and bushes as cover without worrying if the AI can see you when they shouldn't be able to.
Source:
DurgsVegetationFix (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=69582)
[IRT]Super64
14th April 2008, 19:29
Well we must ask: Are AI playing such a large roll in the tournament that a mod is needed for them?
As it stands, a BFCO's AI are usually sniped, blown up or machine gunned down with little effort already. They can't go over bridges, try to swim to most locations and "roughly" follow orders.
[UN]SGen.ViperMaul
14th April 2008, 19:37
I believe they can go over bridges in 1.11beta or later.
And there is a possibility to give the BFCO waypoint control over the AI to prevent the things you mentioned.
Currently the AI are doing the boring and mundane things like guarding back flags and such. But like any good sniper, you are going to kill anyone. But this is for players who take the stance that AI should not be on the map at all. But yet do not want to be bothered with moving FARP vehicles or sit in defence of an important flag for 3 hours, etc. Even with 50 v 50 player games some AI will be needed.
Hopefully this mod, plus other ways are designed to make them less skilled at being superhuman should balance or lessen most concerns about the AI.
The thought in the community seems to be if you have AI in any Coop or MP game you must have DurgsVegetationfix.
[IRT]Super64
14th April 2008, 19:42
I do see your point. We all dream of an AI-less player vs player world. But true no one wants to guard an ammo truck all day. hhmm.. Perhaps AI should only have pistols? Less accuracy and range and basically turns them into what they should be, worker ants who double as alarm systems. lol
[A]Haley
14th April 2008, 20:13
Atow Community,
As much as I hate having AI the BFCO needs them. However I have ran across AI with Fire Team 2 a few times and we have had no problems with them. In my eyes I can careless what guns you give them as along it is not a scoped weapon.
So I see no need to bring this mod in at all. I think it will be a useless mod with amount of AI that the BFCO has.
That is all,
LCpl Haley
Spyder
14th April 2008, 21:02
Its a great add-on for COOP. To having just 1 AI makes the add-on needed. How annoying would it be if the AI soldier spotted you while you were in a bush about to initiate an ambush? There is an entire list of add-ons I'd like to see in A-ToW, this would be on of them.
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