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View Full Version : New shiney mods, deformable terrain, TV guided missiles.


[A]1|Sgt.Gunther
9th April 2008, 00:45
First, a deformable terrain test video has been released by someone, and can be found here:

http://www.youtube.com/watch?v=yquX3M-hL9E

The craters look silly, but I think it would be damned cool to include once they fix it all up.

A much 'easier' mod to include would be Nuxils TV guided missiles:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=72645;

http://www.youtube.com/watch?v=HDXZwhtwzRY

{7}9th|Maj.ArMaTeC
9th April 2008, 08:34
thats the best it can be and its just a trick with a textured plane placed over the pre created creator there is now terraforming going on here its a simple trick and as a heads up thats the best creator you can make with visitor 3.

I do love denobeno bricks thought but implamenting might be tricky/laggy

{7}9th|GinSoakedBoy
9th April 2008, 11:24
It's an awesome mod, but I'd be happy to wait until ArmA2 does it as part of the game.

The TV missiles thing looks interesting though, it could lead to some cool dog-fights between the cobras :p

[8]72|JSgt.Super64
9th April 2008, 13:17
That TV cam missile looks like its straight outta BF2.

[1]MFR.BarmyArmy
9th April 2008, 20:25
The TV cam guide missiles are cool...

... but we don't even allow hellfires at the moment, so I think TV guided is probably way off.

{MIA}H1GH
10th April 2008, 16:30
Well, tv would be harder to use.

You could give them a limited range, so you would have to be close to use them. And make them no very powerful, the strength of a m136/rpg?