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[AToW]ViperMaul
19th March 2008, 19:58
The next ArmA Beta Patch is coming soon.
The change log has been published.

[ Parts of the publication has been removed for brevit. See the full disclosure at the source links ]

Source: http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11



ArmA Beta Patch 1.11

From Bohemia Interactive Community
WARNING: THIS IS AN INTERIM PUBLIC BETAVERSION. IT'S NOT A FULLY TESTED STABLE RELEASE. USE IT AT YOUR OWN RISK. DO NOT CONTACT OFFICIAL SUPPORT WITH ANY PROBLEMS USING THIS PATCH BUT USE ONLY STANDARD COMMUNITY CHANNELS TO GIVE US FEEDBACK.
THIS BETA VERSION IS RELEASED FOR PUBLIC BETATESTING PURPOSES ONLY. YOU STILL SHOULD BE ABLE TO RUN THE ORIGINAL VERSION OF THE GAME.
THIS BETA CAN BE STARTED ONLY WHEN RUNNING THE NEW BETA EXE VIA SPECIAL SHORTCUT CREATED DURING PATCH PROCESS IN YOUR MAIN ARMA WORKING FOLDER.
Copyright © 2008 Bohemia Interactive (http://www.bistudio.com/). All rights reserved.
This application will update your ArmA: Armed Assault / Combat Operations (http://www.armedassault.com/) installation with a Beta folder and shortcut to launch the beta version.
YOU CAN BUY AND DOWNLOAD ARMA: GOLD EDITION VERSION 1.08 NOW (THE ORIGINAL GAME ARMED ASSAULT / COMBAT OPERATIONS INCLUDING THE OFFICIAL EXPANSION PACK QUEEN'S GAMBIT) DIRECTLY FROM DEVELOPERS AT SPROCKETIDEA.COM (http://www.sprocketidea.com/zencart/index.php?main_page=product_info&products_id=6)
Contents
1 DOWNLOAD MIRRORS (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#DOWNLOAD_MIRRORS)
2 SYSTEM REQUIREMENTS (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#SYSTEM_REQUIREMENTS)
3 HOW TO INSTALL THE BETA (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#HOW_TO_INSTALL_THE_BETA)
4 BATTLEYE (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#BATTLEYE)
5 HOW TO UNINSTALL BATTLEYE (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#HOW_TO_UNINSTALL_BATTLEYE)
6 HOW TO UNINSTALL THE BETA (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#HOW_TO_UNINSTALL_THE_BETA)
7 HOW TO RUN THE BETA (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#HOW_TO_RUN_THE_BETA)
8 1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#1.11_HIGHLIGHTS_-_MAIN_NEW_IMPROVEMENTS_AND_FIXES)
9 1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#1.09_HIGHLIGHTS_-_MAIN_NEW_IMPROVEMENTS_AND_FIXES)
10 SPECIAL THANKS (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#SPECIAL_THANKS)
11 ENGINE CHANGELOG (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#ENGINE_CHANGELOG)
12 DATA CHANGELOG (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11#DATA_CHANGELOG)DOWNLOAD MIRRORS

See the source links above or below.

[..]

BATTLEYE

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.
It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye).
NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.

[..]

1.11 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
Fixed compatibility issues with Vista x64 platform
Voice over net and multiplayer related fixes and improvements
Fixed Out Of Memory problems caused by exhausting 32b virtual address space
Significant optimizations with large view distances
AI bridge pathfinding much improved
Fixed some bugs in the AI target recognition both visually and aurally
Improved airplane turn dynamics simulation (including improved rudder simulation)
Fixed clipping issues with 16:9 or TrippleHead displays1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
Significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)
Combat AI improvements
Voice over net and multiplayer related fixes and improvements
New anti cheating methods in multiplayer (including optional www.BattlEye.com (http://www.BattlEye.com) depending on server settings: if enabled, be server and be client dlls will be used and automatically updated to your computer)
Fixed compatibility problems caused by various copy protections used
Fog is rendered correctly on DX10 generation cards
New scripting functions (string manipulation, multiplayer synchronization)SPECIAL THANKS
Dslyecxi and Shack Tactical for their invaluable support with VON testing
the entire ARMA community for testing 1.09 betaENGINE CHANGELOG

5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config)
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.

DATA CHANGELOG

All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo
(Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)
* FIX {RECOIL}: recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.


Source: http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.11

[AToW]ViperMaul
19th March 2008, 20:00
Post your favorite fixes and thoughts?
What do you see that is cool to look forward to?

I like this one
"Fixed Out Of Memory problems caused by exhausting 32b virtual address space"

and

"Significantly smoother gameplay on Northern part of Sahrani (up to 100% increase in frame rate depending on scene, video settings and graphics card)" for better client side FPS.

[AToW]ViperMaul
19th March 2008, 20:18
Also this could be the 50 player limit server crash fix ->
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.

[8]72|JSgt.Super64
19th March 2008, 20:28
A big W00T!! for the following:
- Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
- FIX (AMMO): Cobra cannon ammo changed from AP to HEI
- NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
- Improved airplane turn dynamics simulation (including improved rudder simulation)
- Too many more to bother listing....

Raptor-6
19th March 2008, 20:31
Fixed compatibility issues with Vista x64 platform

Maybe I'll be able to play with all 4 GB now and no more crashes!!

BazookaBoy
20th March 2008, 08:34
5229 - Fixed: Improved AI pathfinding on bridges.

I may not have to shoot AI in frustration so much now

Steveak44
20th March 2008, 09:26
The release date is April 1.

[1]MFR.BarmyArmy
20th March 2008, 13:46
more blooming pr*ck teasin' with patches.... April the 1st ( a joke ?)

... reading the release notes just makes the frustation worse....

nayayayyayayaaaa (gnaws fist)

Barmy takes cold shower.... while reading reviews of Vista SP1 to subdue upgrade desires.


( mb I need to get out more )

[8]72|JSgt.Super64
20th March 2008, 14:10
lol Yeah i sure hope the release date of April 1 is merely a coincidence and not a cruel joke. BIS should know that wouldn't be the best PR move at this time.

{7}9th|Maj.ArMaTeC
20th March 2008, 14:21
BIS and PR just don't mix Super i believe that it will never do either

they added a few more parts
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.

[8]72|JSgt.Super64
20th March 2008, 14:40
Then im just hoping they were trying to throw in a few "jokes" before they release it. Im sure quite a few people over at the BIS forums will have their flame throwers ready if this was all a big April 1st joke. lol

[AToW]ViperMaul
20th March 2008, 16:09
Thanks to Bazooka_boy, we know know that this patch is out and now available for downloading.

Our server will both 1.08 and 1.11 Beta pretty soon.

Raptor-6
20th March 2008, 20:41
RB|SSgt.BarmyArmy.;64651']
Barmy takes cold shower.... while reading reviews of Vista SP1 to subdue upgrade desires.


Installed SP1 with no issues except a small install glitch. 2 days and running ok so far

Steveak44
20th March 2008, 22:59
lol. I came up with April 1 on my own. Suckers.

[8]72|Pvt.Cryptex
21st March 2008, 01:02
I just like the fact that it's better optimized, now I can run it on 1440x900! With a little more, I'll be able to run it on full 1650x1080!!!

[8]72|MSgt.Overlord
21st March 2008, 11:25
Well im not all that happy with it. The thing i wanted them to fix which is something they did to 1.09 version whiched casued me to have a plain colour sky, no cloulds, no sun, just a one colour sky. :mad:

http://i237.photobucket.com/albums/ff287/eyeless1990/108.jpg

Theres my 1.08 version

http://i237.photobucket.com/albums/ff287/eyeless1990/111.jpg

And 1.11 version (this is what 1.09 looked like to)

I think it something to do with PS version on the graphics card (like it not supported anymore)

[8]72|JSgt.Super64
21st March 2008, 13:19
Yup get a new Gfx card. lol

{UN}.Nurmdog
21st March 2008, 15:42
Yeah Overlord, I believe you have an 6 series Nvidia using AGP made last Millennium, I think it is time for something a little newer. ;) If anybody has a nicer card and would like to help a brother out, get with overlord and ship it to him in Aussieland.
Better frame rates for the Tankers is a good thing!

Raptor-6
21st March 2008, 21:12
1st|1Lt.Nurmdog;64712']Yeah Overlord, I believe you have an 6 series Nvidia using AGP made last Millennium, I think it is time for something a little newer. ;) If anybody has a nicer card and would like to help a brother out, get with overlord and ship it to him in Aussieland.
Better frame rates for the Tankers is a good thing!

I have a TRS80 in my basement he can have!!

[8]72|MSgt.Overlord
21st March 2008, 22:41
Well i was gonna buy bosses 7800 once he upgrades to a new PC and gets his 8800gtx

But the main thing that pisses me off is that it WAS working now they changed something and it fucked it up for some people and they didn't even try to fix it