PDA

View Full Version : Al Simmons & Deanosbeano's Entry Tools


[2]1st|Cpl. Kolmain
16th December 2007, 17:32
(http://www.armaholic.com/datas/users/3-entry-tools-logo.jpg)http://www.armaholic.com/datas/users/3-entry-tools-logo.jpg (http://www.armaholic.com/datas/users/3-entry-tools-logo.jpg)


DISCLAIMER:
This is not an official addon, dont blame BIS, me or deanosbeano if something bad happens. This is not for commercial use. If you want to use it for your own units, you are free to do so. But if you want to change something or add new content you have to ask for permission, contact me or deanosbeano. This addon is designed for a more realistic gameplay in ArmA. It adds severall units and weapons to your ArmA. There a still a lot of problems when using it in MP.
There Is a rare problem when using this addon and maybe all custom addons under the folowing conditions. When you create a quick map and make all units playable And simply save map without testing, the CAWeapons will not be added to the Addons= section of the mission sqm. a simple fix is to make sure you make a unit playable , test map and then save.


Concept: Al Simmons
Scripts: deanosbeano
Modells: Al Simmons, DSA (Strobe, LST5)
Textures: Al Simmons, DSA (Strobe, LST5)
Videos: deanosbeano

Included files:
ASSmoke.pbo


Content:
Wirecutter: Not working atm, we are working on new buildings/objects which can be destroyed more realistic.


Hooligan Tool: Not working atm, we are working on new buildings/objects which can be destroyed more realistic.


LST5: Not working atm, maybe later we add a script to call in air support etc.

If u want to use the tools below you have to add � this addeventhandler ["fired",{[_this select 0,_this select 1] exec "fired.sqs"}] � for use in own addons you have to add:

class EventHandlers
{
Fired="_this exec ""\ASSmoke\scripts\fired.sqs""";
Init="_this exec ""\ASSmoke\init.sqs""";
};
to your cfgvehicles.

Strobelights: There are two diffrent types of strobes, IR Strobes create an IR target for airsupport, Lasertarget create a lasertarget for precission bombing. All targets can be locked by the specific weapons and vehicles. Cant be picked up when thrown.


Flashbang: Stuns AI and human players for 5-7 seconds. Must be thrown very accurate because only the last blast stuns targets.

Lightsticks: When thrown the glow in the dark, can be used to mark LZs at night, mark cleared areas.

Smokecans: New colors (blue, violett, yellow and deep red), blocking AI view for standard BIS smokenades and new ones, the new red smokecan appears black thru NVG at night.

Ladder: Can be used by Spec Op (ladder). It is freely deployable and pickupable. Can be used to climb up 1st floor of the most ArmA buildings. After reaching 1st floor it can be picked up to be deployed again to reach next floor.
Working fine in SP but not smooth in MP.
There are some problems with addactions, so the action can be used be anybody near the ladderman. It needs a good teamplay, mostly it is designed to be used in coops. If you want to use it with your own units you have to copy the init eventhandler.


Breaching charge: Improvised breaching charge, this one is placed by Spec Op (Breacher 1). After placing a 10 second fuse is fused.
Same problems in MP as ladder, when someone is killed by a breaching charge placed by a non breacher character a CTD can occur!!!


Breaching charge C4: C4 breaching charge, this one is placed by Spec Op (Breacher 2). After placing a 10 second fuse is fused.
Same problems in MP as ladder, when someone is killed by a breaching charge placed by a non breacher character a CTD can occur!!!

Invisible Targets: As the name says, there are invisible targets available for every type of target (men, armored, lasertarget).
Empty>Al Simmons Addons>

Units:
West>Al Simmons Addons>
Spec Op (FAC)-equipped with strobes, smoke and a laserdesignator
Spec Op (breacher 1)- equipped with improvised breaching charge
Spec Op (breacher 2)- equipped with C4 breaching charge
Spec Op (Ladder)- equipped with a deployable ladder
Spec Op (Assault)- equipped with lots of flashbangs
Spec Op (Combat medic)- able to heal his fellows

Objects:
Empty>Al Simmons Addons>

ammo AS- ammo crate filled with flashbangs, strobes, smokegrenades and lightsticks
static versions of the ladder, c4 and impr. Breaching charges, strobes and lightsticks, can be used by missionmakers and combatphotographers.
(http://www.armaholic.com/datas/users/3-entry-tools-logo.jpg)

This would be nice for infantry