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Spyder
11th December 2007, 18:07
I was just imaging what ArmA was supposed to be and now I really want to implement it into ArmA ToW.

For example, the ability to drag wounded soldiers and some objects (ex zodiac). A new wounds system, real life javelin, implementation of jets with working radar screens. The possibilities are endless. The point is that A-ToW needs to focus on making/ using add-ons that add realism and not, for example, just and weapons from different countries to the weapon arming dialog ;-)

The other idea I had was being able to have engineers and construct defenses. Things like bunkers, mounted .50 cals, search lights, walls, towers, armories, etc. They would cost money and would take some time to build :) Hey maybe even make it to where the engineers have to STAY and do some crazy animations while things get built. Maybe even require a certain amount of engineers to build certain things.

[UN]SGen.ViperMaul
11th December 2007, 18:15
We agree wholeheartedly. We've been waiting for dragging bodies code for many months now. And we are close to having a well performing revive script working for MP for Campaign Two. But as always we are limited to the number of Scriptors and Modelers who actually have the real-life time to devote to adding such code and addons. So everyone must continue to suggest but understand that it takes time with the small staff we have.

Good suggestions though.

[DI]I|Cpl.Dren
12th December 2007, 08:01
You dont believe Spyder how many thing we have tryed in past.
But we need to also check the dark side of features, like server performance, or strobolights of revieve :)
But again we have good 20 fingered scripters who works here like in sweatshop.
We create idea and they (usually) can make it alive.
Adding 50cal's etc on satellite objectives shouldnt be problem, or even main objects.

[7]9|Jlt.Alucard
14th December 2007, 07:33
Be cool if like a full engineer squad could build a super fortress for like a last stand moment befor a town falls, and I belive it would make the game that much better being able to place 50. cals to actualy make sensitive locations.

[IRT]36th|CPL.OV3RLORD
21st December 2007, 11:26
Well ArMaTeC in his Gunship deathmatch has the abilty to make a M2/Dsh though the scroll menu, with sand bag walls in the spot you are standing in (also has a M2 that shoots stingers). only can make it once and u start in the gun once made. he also made this with artillery and a ramdom building spawn.

Nhor
21st December 2007, 12:07
MAW|WO1.Alucard;56489']Be cool if like a full engineer squad could build a super fortress for like a last stand moment befor a town falls, and I belive it would make the game that much better being able to place 50. cals to actualy make sensitive locations.

I'm a bit leary of turing this tourament from a multiplayer PVP game into an RTS. there are other community's and games out there for that type of game play.

{7}21|Burns
21st December 2007, 17:05
I dont really like the engineer idea as it is unlikely to be used and would as they say change the game into a bit of an RTS.

the dragging bodies are also a bit of a waste unless the damage system is changed or a revive script takes a long time to work then it would be useful

[IRT]Super64
21st December 2007, 17:21
I'm a bit leary of turing this tourament from a multiplayer PVP game into an RTS. there are other community's and games out there for that type of game play.

I agree. This is NOT an RTS and im here because its not. If we suddenly have bunkers and buildings popping up everywhere, count me and a lot of others out.

[2]TB|Pfc.Waffles
22nd December 2007, 06:15
ACE mod will have this feature. (Body dragging and stuff)

{A}3|LCpl.7
22nd December 2007, 11:01
1/2|Pvt.Dyson;56161']The point is that A-ToW needs to focus on making/ using add-ons that add realism and not, for example, just and weapons from different countries to the weapon arming dialog ;-)

So when are you and your crack staff jumping on that?

Spyder
23rd December 2007, 23:12
So when are you and your crack staff jumping on that?

Excuse me?

[UN]SGen.ViperMaul
23rd December 2007, 23:15
It takes two to start so please (-7- and Dyson) do not start it here.
This is a very welcome suggestion thread.
Let's keep on topic.

[UN]SGen.ViperMaul
23rd December 2007, 23:26
Surely we can find some middle ground to what some people call an RTS and what others call adding some extra level of flexibility on the battlefield.

For example, lets say in real life if it takes one hour to build an extremely small bunker with a .50 cal why would we not consider an giving the Engineer an ability to use resources earned to initiate an hour process of building of small bunker with a .50 cal.

I am sure you won't see these pop up like popcorn as long as an reasonable time limit is tuned correctly.

The only things to me that makes it a cheesy RTS is the ability to build a building in an un realistic or unreasonably short period of time like 60 or even 300 seconds.

What about things like a Medic Tent? Or a Camoflauge Netting where you want to put an MHQ? Is that unreasonable for an Engineer to take 20 minutes or so to build on-the-fly?

{UN}Coolio (Retired)
24th December 2007, 00:10
I think it would be usefull to be abel to set barbedwire fences and stuff like that. I dont believe in .50 cal. as it's a bullet magnet, but I guess everyone can make there own conclution if it got into the game. I would however suggest that object are preplaced instead of build realtime. Should help intergration and not put any load on the MOD team.

[UN]SGen.ViperMaul
24th December 2007, 00:14
Understood.

These are just suggestions. As our MOD team grows for Campaign Two, the better chance popular suggestions will make it in. Right now hopefully these are threads to identify what are the popular suggestions. Campaign Two is far months away. Plenty of time for growth.

{UN}Coolio (Retired)
24th December 2007, 00:39
Oh just to carify, when I sayed "should help intergration" I ment that with preplacing it will be easyer to set up some ruels to prevent exploides. It would be pretty hard to manage ruels on objects that can be placed real time.

Spyder
24th December 2007, 01:40
In my opinion RTS is CTI. And From what I have seen A-ToW strives for CTI type battles. Now, like ViperMaul said, we need to stay away from instant spawning and create realistic time where engineers are required to stay put doing animations. But for the purpose of taking "baby steps", I think we should start off with placing the objects, adding the timer, and adding the rest in at a later date.

Nhor
24th December 2007, 08:48
I would only agree to this RTS style of playing if it were in real time and the poor solider who had the task to build these structures had to stay within a 2 meter radius of the building site while the construction was being done. That way if a BFCO chooses to waste his foot solider resource to build himself a lovely new bunker then he should pay the penalty of loosing that solider on the battlefield for that amount of time.
Now when I say real time I mean, real time. For example, if you want to build a med tent it would take 1 solider aprox 1 to 2 hours to build that tent.
Also just to add a little extra, for those who are already thinking it. I would be opposed to allowing this be a job that’s done by AI.
If you want realism, then pay the penalty.

{7}21|Burns
24th December 2007, 13:46
but if u implement the extremely long build time and force a player to sit on the spot while it is built then no one will want to implement it so why waste our dev teams time on creating it.

Nhor
24th December 2007, 14:22
but if u implement the extremely long build time and force a player to sit on the spot while it is built then no one will want to implement it so why waste our dev teams time on creating it.


Exactly------------

[IRT]Super64
24th December 2007, 16:29
I agree. And as a General I would not even bother building crappy bunkers and wasting my mens time. Again, this place is NOT an RTS. As long as I have any say so as General or on the Players Council, it will NEVER be an RTS. Armies buy the stuff they need and it's put in place for the next battle. Maybe bunkers could be bought this way for the following week. But there is a reason I never play on all those EVO and RTS pub servers out there. I hate them. And players would quit the tourny if they were made to stand around waiting for stuff to appear rather than getting into the fight.

{7}9th|GinSoakedBoy
24th December 2007, 16:32
I don't feel I'd enjoy some form of RTS element in ArmA, it's not an RTS and I don't think it would work.

Just thought I'd state my opinion on the matter.

Spyder
29th December 2007, 07:58
I don't understand how the addition of allowing players to fortify positions makes it a RTS! Where are you getting this craziness from. And why would you think it takes 1-2 hours to make a TENT!

[IRT]Super64
29th December 2007, 08:35
1/2|Pvt.Dyson;57460'] And why would you think it takes 1-2 hours to make a TENT!

Can you make a clear and useful case why we'd want to even build a tent? We've had tents at main camps. No one bothers going in them for any reason. I could see *maybe* having the ability to create a medic tent.

[ATOW]BarmyArmy
29th December 2007, 12:54
This thread is for Feature suggestions, and as such I expect to see a fairly well definited specification for that feature, you would like implimented.

Religious debate on what is and isn't an RTS does not fulfill this.

If you cannot satisfy this requirement then you're posting in the wrong area.

BA

[UN]SGen.ViperMaul
29th December 2007, 17:24
MAW|LtGen.Super64;57462']Can you make a clear and useful case why we'd want to even build a tent? We've had tents at main camps. No one bothers going in them for any reason. I could see *maybe* having the ability to create a medic tent.

A Medic Tent was the original example I gave.
A Camo Flauge Netting to hide a MHQ is another example.

A message to all the rest of the players....
These are just ideas for Campaign two or three.
And I am glad people are stating their thoughts.

But I hope you all understand just because it appears that an entire thread is going against your opinion or even for your opinion doesn't mean that you see a immediate change in the next campaign. So make sure you don't get to angry if people are not understanding your suggestion. Make sure you don't turn suggestions threads into flame pits. Thanks.

{7}21|Gef.Jupiter
30th December 2007, 02:52
When we are talking about realistic construction times it occurred to me that in some situations a player might actually sit on the same spot for an hour just doing his defensive duty, now what if while he was doing that he was performing some entrenching and maybe a sandbag or two pops up...

Trigger_happy
2nd January 2008, 07:29
How about limiting the number of fortifications allowed or if it's down to an assault-defense match,why not give the defenders some time for fortifying their perimeter.It's sorta like regrouping for both sides.Just imagine how crucial some of these small buildings would be.

[2]TB|Pfc.Waffles
2nd January 2008, 19:39
Funny, when you think of it...
In one perspective this game IS sort of an RTS, not in our point of view but more like the guys like 7 and Super. They are pretty much commanding us (not micro managing but really more like broad commands) and we do the rest. And there's the resource management (being just your standard dollar) for buying equipment.

[IRT]Super64
2nd January 2008, 20:30
2TB|Pvt.Waffles;57722']Funny, when you think of it...
In one perspective this game IS sort of an RTS, not in our point of view but more like the guys like 7 and Super. They are pretty much commanding us (not micro managing but really more like broad commands) and we do the rest. And there's the resource management (being just your standard dollar) for buying equipment.


You are very correct Waffles. For the Generals, it is a real mix of RTS and FPS. Im not a micro manager, i like to give a rough battle plan and have smart soldiers who can carry it out. As far as spawning fortifications and such, for our type of game play the best thing would be for me (both Generals) to be able to place fortifications on the map between battles for the next battle day. Im not a big fan of having it built live in game like and RTS. But I could see us buying them and having them for defense on the next battle.

Spyder
3rd January 2008, 21:14
The whole idea is to fortify what you capture or create forward outposts. Think of create walls, towers, and machine gun nests. Then putting the MHQ in the middle and having it guarded by a squad of soldiers. Lets say you take over a town and now you need cover to take up behind. That is all I am saying. Not building hangers so you can spawn jets or tanks.

[7]9|PA.ru!ner
8th January 2008, 14:09
And then all that hard work gets knocked out by one airstrike lol

Wolf
8th January 2008, 16:06
Or a Jimmy Kamikazi....

Spyder
8th January 2008, 19:06
Well then you should have got some AA set-up :)

{7}21|Burns
8th January 2008, 19:41
but it will create a less mobile game and less resources will be spent on blowing stuff up... which is always bad.

{UN}.Nurmdog
8th January 2008, 21:40
Dyson I understand your suggestion, I think we all played fort as a kid and loved it. The idea is cool, the problem is LD Hellfire missiles in our tournament can go farther then our Mando AA Missiles. Bases would be no good, air strikes would wreck them. On a side note, I have seen tanks zoom in from 1000m or more and lob in rounds, scary stuff for a fort.

In something other then our Tourny a game of Fortified locations that has no air units, only Armor and Infantry, would be cool.

Spyder
8th January 2008, 23:40
The idea wasn't to make a cute little fort lol. The whole idea was to have a couple bunkers, a hide for the MHQ, and some ammo crates.

[2]TB|Pfc.Waffles
9th January 2008, 00:17
I could imagine maybe some sort of wall made of sandbags, and maybe a 50 cal for a bonus, but nothing more.

[7]45|JSgt.The_Jag
9th January 2008, 12:47
Good point Super! that should be implemented one day or another.

{7}21|MykeMichail
13th January 2008, 22:30
Super64, it won't be buildings as such. But fortifications.

The lack of hard cover in so many locations is really annoying.

You're trying to defend a position, and you have no hard cover, and that's frustrating.

The ability to lay down sections of sandbag walls and mount MG's on them would fix that problem.

Nhor
13th January 2008, 22:51
Myke I realize your new, however, our objectives have already been fortified by bunkers and sand bags. Join us for a game and see how's it's done. :)

Spyder
14th January 2008, 00:52
Nhor, I play every single week and I created this thread. The MHQ is always just put in a bunch of bushes. I was suggesting the creation of ammo crates, a hide to cover the MHQ from aircraft, and possibly bunkers if there are men assigned to guard the MHQ.

On top of that the bunkers are not placed in exactly the best locations from what I have seen, nor are there enough. There also are no emplaced weapons. In other words theres a lack in good crew served weapon emplacements.