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[8]72|JSgt.Super64
11th December 2007, 13:49
After Wolf so nicely posted a link to this in the shoutbox lastnight, I was fascinated by the concept. The ability to use voice command in ArmA to control my AI troops. Being the BFCO for the US side, I have plenty to do without having to spend a lot of time clicking around the map to micro-manage the genius ArmA AI. So I spent almost 4 hours last night setting up, configuring and learning to use this speech recognition system.

First off you'll need to go to the PiLfIuS (http://www.pilfius.com.ar/default.php) homepage and grab their speech recognition software, the SpeechSDK51.exe from Microsoft and then the ArmA Commands List. (http://www.pilfius.com.ar/downloads/commands/ArmA.zip)

Install them all starting with the SpeechSDK51.exe, followed by the PiLfIuS software, then import the commands list. There are so many voice commands in ArmA you'll be glad they provided a pre-made list. Once all this is installed, you go through about a 10 minute exercise of teaching the software to recognize how you speak. You read through several pages of text in the form of an article about speech recognition while wearing your mic. Once that is done, you're set to go.

I fired up the PiLfIuS program, minimized it, then fired up ArmA. I spawned in a squad at Rahmadi, me as the squad leader. Thank goodness PiLfIuS provides a way to map a press-to-talk key, or I would have the AI doing things like "sit!", "go lay down!" and "go on, get your chew toy!!", as I yelled at my dog who was in the room wanting my attention. This push to talk feature allows you to still use TS and not interfere with your brilliant AI.

So now I was ready to 'command' them. The thing I learned about this program is to use it effectively you pretty much have to learn to speak AI. For starters I said "Squad, go prone." Sure enough they all layed down. Sweet! It works. Ok, "Squad, stand up!". "Roger" and they all stood up. Excellent, time to move them. This is where it got tricky. To get them to move to locations on the map I still had to say "2, 3 or 4" then actually click on the map where to go. As for vehicles, I was unable to get them to get into the trucks. I would say "Squad... mount" then the menu system would be on "5T truck". I would then use my mouse to roll down and select Get in.. Back.

Setting up fire teams was actually easier. I would say "Two, assign red. Three, assign red. Four, assign yellow. Five, assign yellow." And they would all say "Roger!" and their icon on the bottom would turn that color. I could then say, "Squad red, stay low" or whatever status i wanted them and each color squad would respond accordingly.

The biggest challenge of this software is learning and remembering how to speak to the AI. You have to speak in the same terms as the game speaks to the AI. Not in the same robot voice, although that is tempting and i sometimes found myself sounding like one. lol But you have to use the wording they understand. Problem with this is its actually a quite vast vocabulary that is very specific. The PiLfIuS program needs a "print commands" function because I could have used a print out to glance at. I minimized my game about 20 times to look at the commands and what order they had to be said in. After a while I had mastered the very basics of AI troop command. But im not ready to 'voice-command' them in a battle day. You always know something isnt quite right when you say "Two, danger." And 3, 4 and 5 get up and run off across a field. I have no idea what happened on that one. I just said "All, stop" then "All, return to formation" and they snap back into shape.

Overall, Im glad this program was brought to my attention. If anything it's fun to use. I just need to learn its language better. Its fun to run around in the editor trying to get them to do different things. Setting it up was actually very easy and configuring it was a piece of cake. The program is still listed as Beta, but seems stable. I look forward to what the final version will have in it. Maybe a print command list? :D

{7}9th|GinSoakedBoy
11th December 2007, 13:54
I have also used this application, I was involved in one of the beta tests also. I've found it to be really great for using on SP with AI, and it really adds immersion. You say:

"One, advance" and it says it in game.

I have also used Pilfius on Silent Hunter 4 (the profile I made is available on the Pilfius website) and it's even more immersive because you don't hear you saying the order, just the crewmen responding to it.

For example, you may say 'Ahead full' and they respond by saying 'Roger, ahead full'.

The feeling you get when that happens is just great.


The only problem I have found with this application, and it may be my soundcard (X-Fi Xtreme-music edition) is that the accuracy of it is reduced when using Teamspeak at the same time.

[AToW]Dren
11th December 2007, 14:20
"Woman, make food"

Wolf
11th December 2007, 16:10
lol what makes you think your woman isn't already operating you by voice command Dren?

Great review Super.

Now "Dren, go on, get your chew toy!!".

[8]72|JSgt.Super64
11th December 2007, 16:16
2TB|Pvt.Wolf;56145']l
Great review Super.

Now "Dren, go on, get your chew toy!!".

LOLOLOL Thanks Wolf.

{8}3|Lt.Hooves
11th December 2007, 22:11
I couldnt even get teh comands to cross over into arma, liekthe program wasnt even running no matter what I did. maybe someone can walk me through it?

{A}3|LCpl.7
11th December 2007, 22:45
Yup. Sounds like "Game Commander".

http://www.tucows.com/preview/364262

Used that for years in OFP. Made dealing with AI a dream. Tell them to do things down to specifics, even directing them to pick up weapons off dead bodies. Was awesome. Doesnt like Vista though. Just dont eat Cheetos while your using it.... lol

[8]72|JSgt.Super64
11th December 2007, 23:10
I couldnt even get teh comands to cross over into arma, liekthe program wasnt even running no matter what I did. maybe someone can walk me through it?


Mike did you download the file i spoke of in my review? It includes all the pre-mapped arma commands.

{8}3|Lt.Hooves
12th December 2007, 01:00
yeah rgr that and teh sapi5.1 it jsut sits there and doesnt respond at all, I have tried push to talk key no push to talk, all kinds of stuff, cant get it to work.

[8]72|JSgt.Super64
12th December 2007, 02:39
Not sure why. I installed the SpeechSDK51, then the PilfLuS program, then imported the Arma commands. Minimized the program, started arma and it worked. Did you go thru the voice teaching part?

{8}3|Lt.Hooves
12th December 2007, 02:48
yeah i installed and did the training. I still cant get it to work.

{7}9th|GinSoakedBoy
12th December 2007, 10:02
This may sound obvious, but its the obvious things you sometimes miss. Have you assigned a push-to-talk button in Pilfius?

{8}3|Lt.Hooves
12th December 2007, 19:01
yeah I have tried several in the pilfius program and none will activate this while Im in game, its very strange, I used to use a similar system by glovepie, so I am halfway familiar with this kinda program. this is just frustrating. maybe I'll try again later.