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[2MEF]1/2|Pvt. John
15th November 2007, 17:26
I'm new to this, How do the mods work?
can we add any other on top of the Atow beta 1.06?
What does the Atow beta include?
It seems to include all the good realistic adds, but i also saw this mod that says it will make it a little bit harder for the AI to spot u in the bushes.. which makes sense 'cause the AI in this game spot u a LITTLE bit too easily. (-:
Anyhow, anyone who reads this and can enlighten me abit.. me noobie.
john.http://www.arma-tow.com/forums/images/icons/icon7.gif

[8]72|Pvt.SnowMan
15th November 2007, 18:14
1/2|Pvt. John;54166']I'm new to this, How do the mods work?
can we add any other on top of the Atow beta 1.06?
What does the Atow beta include?
It seems to include all the good realistic adds, but i also saw this mod that says it will make it a little bit harder for the AI to spot u in the bushes.. which makes sense 'cause the AI in this game spot u a LITTLE bit too easily. (-:
Anyhow, anyone who reads this and can enlighten me abit.. me noobie.
john.http://www.arma-tow.com/forums/images/icons/icon7.gif

John--

I'll try to answer your questions one at a time.
- If you are asking how to load the mods: you start Arma by selecting the shortcut that was created for you when you installed the ATOW mod. THis shortcut will automatically load our ATOW mod.

-No, you can not load anyother mods ontop of the ATOW mod. At least not while playing on battle day or practice sessions. Our missions are configured in such a way to only allow what has been approved.

- The ATOW mod includes things like MANDO Missiles, Arma Effects, FDF_Sounds and other which for the life of me I can't seem to remember.


I hope this helps.


SnowMan

[DI]I|Cpl.Dren
15th November 2007, 19:11
Small add, John you play against humans, no AI.
Bfco's haves some AI's, but these are only to defend objectives behind frontline.

[2MEF]1/2|Pvt. John
15th November 2007, 20:38
thanks guys.http://www.arma-tow.com/forums/images/icons/icon12.gif