PDA

View Full Version : Battle-day Timings



BazookaBoy
31st October 2007, 22:12
During a campaign;

Battle-days are on Sundays
Battle commences at 17:00 GMT
Battle runs for 3 to 4 hours (precise time decide between UN and Generals prior to starting)

To find out what time this is where you are you can use Time Zone Converter (http://www.timezoneconverter.com/cgi-bin/tzc.tzc)

Your army's General may have specific instructions but please ensure you are connected to the Theatre of War Team Speak server at least 15 minutes before the Battle-day start time.

{UN}Coolio (Retired)
7th April 2008, 16:02
To insure that we start on time, plz pay attention to the following:

Expect the public sever to be taken down 1 hour before the battle. Make sure that you can connect with any new game/mod patches prior to this.

30 min before battle start a represent, of each army, is expected to be in the UN channel to verify the mission data. This has priority over army planing, council, web, MOD-discussions etc. which must take place at another time.

When mission has been accepted by the armys, the server will be opened. We wont wait for individuals with connection/pc issues or people who are late, regardless of there role (key or not) in the battle. Adjust if needed. You have minimum 10 min to get on the server after the server has been opened. The mission will be launched at 17.00 GMT under normal conditions.

Once ingame, you need to wait for the UN go code, which will be typed in globel chat. It will usaly take 1-2 min before you see the message. The go code is given once the UN is satisfied with server performance. What you are allowed to do untill then, can be found in the rules. The server maybe restarted with or without warning. If that happens make, sure that you get into the correct slot ASAP.

{UN}Coolio (Retired)
19th August 2008, 16:45
To combat lag and desync caused by joining players doing opening moves, we will lock the server at 17.00. The server will be unlocked again at 17.15.