View Full Version : Mando a Little too powerful??
{8}3|Lt.Hooves
30th October 2007, 07:54
I was wondering. In the Mando scripts cant you call any type of armament? So why cant we just call a hellfire, instead of a GBU? Is it possible to have the SAMs fire Aim9s? I may be total newb on this, but if it can be done I don't see why we are not doing it.
[AToW]ViperMaul
30th October 2007, 08:54
Mando is just using the model not the warhead values of the object.
We can change GBU or Aim9 to Tractor or SU34. And when you fire your SAM you would see a Tractor or SU34 flying through the air. The warhead details of the object is irrelevant as the warhead values are completely scripted and changeable.
[AToW]Dren
30th October 2007, 09:09
or even A10's...
the missile should be able to blow up bridges with one shot.
BazookaBoy
30th October 2007, 09:19
so that's what keeps happening to our bridges, I thought Jimmy kept knocking them over :p
[AToW]Dren
30th October 2007, 09:21
erm.. eh.. yeah it is jimmy ;)
not us and our LD's...
[8]72|JSgt.Super64
30th October 2007, 13:16
I have no problem with the current power and speed of the SAM's. They are fast, they are deadly and you have to plan accordingly to them when flying in the area. Even if one explodes near you, the heli can be damaged. But yet if you pop flares correctly, you can be saved. I think they should remain unchanged.
Well, one change. I want them to shoot tractors. LOL
Wolf
30th October 2007, 13:31
Shooting tractors at each other? sounds like Redneck Rage just got into the arms race!!
SnowBall
30th October 2007, 13:36
I thought the reason behind putting SAMs in, in the first place, was to have a countermeasure for fixed wing and, eventually use fixed wing as well as Rotary airframes. Was I wrong? If I am wrong about this, we should simplify things, and just go back to the shoulder fired Anti Air measures with the mobile guns.
[AToW]Dren
30th October 2007, 14:07
The SAM's brings something unic to our tournament. i would say, keep them.
Maby reduce one per day or pull price very very high.
So far the sams been destroyed in every fight.
i would go for 1 sam per day
SnowBall
30th October 2007, 14:10
Good. Then bring on the fixed wings!
BazookaBoy
30th October 2007, 14:17
Fixed wings have always been on the to-do list, I don't think it's achievable for this upcoming tour. It's going to be a big job for the balance team as we need to not only balance one side versus the other but air versus ground and this may need some pretty radical thinking. But that is all for a different thread
[AToW]Dren
30th October 2007, 14:22
Can you even shoot down planes? i havent never..
SnowBall
30th October 2007, 15:53
Balance air verses ground? Uh... SAMs come to mind. I don't think you'll ever be able to shoot down a plane with an M4. As far as side verses side. I think the different but balanced thing should come into play. I'm getting really tired of seeing M1A1s all over the field, instead of the T72's and M1's. Same deal with the Cobras. I've said that from day one. Even before they were brought in I thought it was a mistake to go through with it. If this thread wasn't meant for this type of conversation I'm sorry but, it probably shouldn't have been opened in the first place then. You open a door for people to voice opinions this is what you get. LOTS of opinions.
BazookaBoy
30th October 2007, 15:59
Balance air versus ground in terms of game play, not so that you could shoot a plane down with something not designed for such a task. The majority of players will always be ground troops so we need to give them the ability to have a good fight at the same as allowing air units. And the feature suggestion thread is a good place to have such a discussion but the topic of fixed wing warrants its own thread as this thread was started to discuss the strength of the mando missile
[8]72|JSgt.Super64
30th October 2007, 16:02
Exactly, keep this thread about Mando missiles. A thread for fixed wing has been started in the Council forums and is an ongoing discussion. :cool:
SnowBall
30th October 2007, 16:44
Perfect place for it to be... Not any where the vast majority of players can see it. I've had enough good day gentlemen.
[8]72|JSgt.Super64
30th October 2007, 18:09
Perfect place for it to be... Not any where the vast majority of players can see it. I've had enough good day gentlemen.
Doyle you should know by now there is a good reason not everyone can see the Council forums. And you know just as well as I do that if the topic were public at this stage we would end up with 1000 replies suggesting every insane setup arma could possibly create. Right now the fixed wing is in the very beginning stages of discussion. We're only talking about a basic frame work for it. We are not making any final decisions the rest of the players will have to live by. If you have a suggestion you should know by now you can PM it to any of your council members and it will be included in the discussion. When the fixed wing topic has begun to find its direction, a FULL post about it will be put in the general forum for everyones input.
{8}3|Lt.Hooves
30th October 2007, 20:09
im ONLY saying the MODELS of the PROJECTILE!!!!! we leave everythign in.... maybe bring the helo fired mando stuff down a notch as I know from RL experience. and Hellfire would not take out a bridge. maybe 2 or 3 would. but not one. same goes for a high rise building.
[AToW]Dren
30th October 2007, 21:25
"Swooosh" *knock*
"What the heck?! the helo just shooted me with on rock!"
i like the BIG things, its über nice to see rocket coming and make waves at computer when you see it hitted the target.
ill try to grap some fraps of LDing and then you know what i mean.
Steveak44
30th October 2007, 22:51
We saw plenty of your LDing, Dren. Especially, Coolio. lol. I think he got it 3 spawns in a row at one point. I had a great seat a couple of times. The giant missile flew right over my head on its way to Coolio's head.
Although I found it really funny that Coolio was being LDed that was probably only because it was him not me. :) I can see the LD-sniping getting really outta hand. Has there been any discussion about balancing the Mando missiles so that they would be wasted to use on individual troops? Something like cost, limiting the total number for the day, or maybe limiting the number of uses a LD would have?
I'm not sure what level of realism we are going for here but I imagine in RL you would really have to justify the cost of droping a laser guided bomb on some loner.
Raptor-6
30th October 2007, 22:56
We saw plenty of your LDing, Dren. Especially, Coolio. lol. I think he got it 3 spawns in a row at one point. I had a great seat a couple of times. The giant missile flew right over my head on its way to Coolio's head.
Although I found it really funny that Coolio was being LDed that was probably only because it was him not me. :) I can see the LD-sniping getting really outta hand. Has there been any discussion about balancing the Mando missiles so that they would be wasted to use on individual troops? Something like cost, limiting the total number for the day, or maybe limiting the number of uses a LD would have?
I'm not sure what level of realism we are going for here but I imagine in RL you would really have to justify the cost of droping a laser guided bomb on some loner.
I have to agree here. It seems that the LD's need to have some sort of cost associated with them so that they aren't used as a 'sniper' tool.
{UN}Coolio (Retired)
30th October 2007, 23:21
I have to agree here. It seems that the LD's need to have some sort of cost associated with them so that they aren't used as a 'sniper' tool.
Once we have some more players and start to see a more constant vehicle activety I think that you will see less Inf sniping with the LD's.. asuming that we are not gonna flood the battlefield with LD's, something that will kill the armed part of the game aswell.
[8]72|JSgt.Super64
30th October 2007, 23:24
Once we have some more players and start to see a more constant vehicle activety I think that you will see less Inf sniping with the LD's.. asuming that we are not gonna flood the battlefield with LD's, something that will kill the armed part of the game aswell.
Exactly Coolio. If there was more activity on the battlefield, we wouldn't have been bored and asking ground guys to laze any person they saw moving. LD's will still be very limited.
So lets just cool it on more limitations or more items to include on the budget spread sheet. Oy, its already complicated enough!
Raptor-6
30th October 2007, 23:41
Exactly Coolio. If there was more activity on the battlefield, we wouldn't have been bored and asking ground guys to laze any person they saw moving. LD's will still be very limited.
So lets just cool it on more limitations or more items to include on the budget spread sheet. Oy, its already complicated enough!
Easy for u to say Super... You don't get lazed in that chopper!:eek:
[8]72|JSgt.Super64
30th October 2007, 23:58
Easy for u to say Super... You don't get lazed in that chopper!:eek:
Nope. But our convo went something like this ... "Dren.. see any armor?", "No super but i see a soldier". "well im tired of waiting, laze him." If we had more than 10 v 7 id be worrying more about armor and defending objectives where large groups would gather. I think we need to wait till numbers grow before we start putting even more limitations on everything we dont like.
Steveak44
31st October 2007, 01:04
The LD issue isn't a big deal yet but thats kinda cart-before-the-horse thinking isn't it?
I remember this one ArmA tourney where they thought the numbers and BIS tech support would come so they didn't change anything and....
[8]72|JSgt.Super64
31st October 2007, 01:21
Cart before the horse would be putting a price on LD missiles after playing one game of 10 vs 7. If it truly become a problem then im open to discussing options with the council.
Raptor-6
31st October 2007, 02:08
well I think I'm just going to pack a big mirror then!!:D
Steveak44
31st October 2007, 09:40
Cart before the horse would be putting a price on LD missiles after playing one game of 10 vs 7. If it truly become a problem then im open to discussing options with the council.
So, how many games at less than 20 'til you are open to discussion? We've had less than 20 (often less than 15) the entire mini-campaign and we are going on week 6 now, right?
LD missles have been flying all over the battlefield since their intro. This is just the first time I've seen the problem put in print.
Don't get me wrong. I like them a lot. The LD idea is hella cool in my mind. I just don't think, if unlimited, they fit the current situation and it might be better to make our current situation as enjoyable as possible for all and nip a problem in the bud. Just take the limit off when its 60vs60 or whatever and vehicles are all over the field.
[AToW]Dren
31st October 2007, 09:47
i must admit, that it did went bit out of hand last test.
We can just make gentlemens rule, that no LD'ing all the time.
Shooting bunker with LD is correct i think. Shooting guy in bush with LD is bit... wanking..
Ill promise to not shoot Coolio so often with it ;)
(steve is too dangerous target to attack with small arms, he can be bombed allways)
You really havent seen much LD'ing in previous fights, this sunday we used it more.
But for now, lets use it only for reasonable way. ( i hope bunkers fits in reasonable targets...) No shooting guys in bushes etc..
Many of us have been fighting along long time, LD's aint something that everyone can have, thats why i think gentlemen rules works on this perfectly. Agree?
Steveak44
31st October 2007, 23:47
(steve is too dangerous target to attack with small arms, he can be bombed allways)
Lol. Did you notice that my first shot fired as a RedFor killed you, my furry blue friend. (in my best Elmer Fudd voice) "Be vewry vewry quiet! I'm hunting wabbits!"
http://i114.photobucket.com/albums/n270/Steveak44/funny/ElmerFudd.jpg
Wolf
1st November 2007, 00:14
I am sure that Coolio took it as a compliment that he was worth so many expensive missiles.
On the other hand..maybe Dren was aiming a YOU Steveak!! and you are just good at ducking :)
[8]72|JSgt.Super64
1st November 2007, 15:23
I was thinking, one good way to limit over use of the LD's and missiles is to have them require batteries again. And limit the soldier to carrying, say... 2 batteries max. When they are out, they would have to return to base to rearm. You can bet, the LD will be used with a little more reserve unless the soldier wants to run out of juice in the middle targeting session!
[AToW]Dren
1st November 2007, 15:33
i think we die before batteries runs out... sad but truth
[AToW]ViperMaul
1st November 2007, 15:54
They never stopped requiring batteries. They still do require batteries today.
When you click to activate the diamond indicator that is indicating it is turned on and operational (using battery power). The reason it seems like it is working now without batteries is because it is in effect hidden when you have a full pack. Again the game allows us to by script add an unlimited amount unseen items which could be extra batteries, extra stingers, med packs etc. This is how we get 2 stinger/strella ammo on every AA soldier even when there is no room to carry. Try dropping everything in your pack. You won't be able to pick it up all the items you dropped and you might not be able to fit that hidden battery back in your pack without sacrificing the space of another item.
BazookaBoy
1st November 2007, 16:08
can we alter how long a battery lasts?
[8]72|JSgt.Super64
1st November 2007, 16:14
can we alter how long a battery lasts?
Good idea. And good question. I would rather turn to an in-the-field type solution such as this rather than add another thing to buy on a resource list.
[AToW]ViperMaul
1st November 2007, 16:37
can we alter how long a battery lasts?
if we can modify an AH6, I do not see why we cannot modify a battery.
I am just not convinced we need to yet. There are easier ways to balance this and yet I am convinced we even need to do that yet. But we will keep an eye on it closely and all ears are open.
{8}3|Lt.Hooves
2nd November 2007, 10:38
I really dont see this as a big problem. Try to avoind setting the tourny up for 20 player, if we are shooting for 60+. The one guy might not be so prone to LD/hellfore deaths if there are more players (and targets more importantly) to choose from. And the REal world a Hellfire would most certianly be used on ONE individual if the need arose.
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