View Full Version : In Game Comms
SnowBall
11th September 2007, 17:25
I know its an unpopular suggestion but, I want to go through the proper channels to see what works and what doesn't. I would like to suggest we TRY the In-Game Comms via Direct Channel. The premise for the test I'd like to see would be, only Squad leaders and Command Staff in TS and the lowly grunt on Direct Channel. TACP and Pilots might have to be exempt from this. I realize it's an incredibly unpopular idea. I think if it does work, it would add more immersion and realism to the tournament. Also I realize there is some concern with server draw. I think if IC ArmA can have 108 players in a server we can use the In-Game Comms, with out much adverse effect. I in fact thee is too much tax on the server, I understand it would be unusable. Thanks for listening. :cheers2:
[IRT]Super64
11th September 2007, 17:39
Id be all for testing it out. :good: BUT, I believe we should settle on a comm's solution. Meaning we use either in game comm's or TS but not a mixture of both.
SnowBall
11th September 2007, 23:13
Why couldn't we use both? Or you just don't want to?
{AToW}Ghost33
12th September 2007, 00:06
I think both would be better. Like Doyle says, TS would be the "Radioman" to the Commanders. Heck I would even go as far as to say that if the Squad leader didn't want to do comms that he could delegate someone else to be the "Radioman" and use the TS to speak to others on TS (Other squads radiomen and the command staff.) I'm pretty sure that Doyle also envisioned everyone be using "Direct Connect" when chatting as it only has a range of about 19 meters and in turn that would compel you to stick with your squad or if you are sent out on a mission solo that you meet at certain locations at certain times or else then we'd know their was trouble. The very nice tactical side of this is if the enemy can catch a straggler they could possibly dispatch them and not have the "dead man talking" scenario that always happens. I think it would make things tense in a good way.
I am definitely for trying this at least.
Wolf
12th September 2007, 00:42
Yeah, I wish that we could cut off the players TS when he is killed, whatever happened to 'dead men tell no tales'?
[7]45|JSgt.The_Jag
12th September 2007, 01:53
Nice to see that this time we're glad to test this solution... :rolleyes: last time, in the poll, we're not.
Anyway, I think that the use of TS by Radiomen cannot be deleted, in fact how can they talk to a specific group without it? Using the Side channel of the ingame comms is wrong because it broadcast army wide, so that a tanker or a simple grunt could hear a message sent to the avn!
So I say let's stick with TS for radiomen and Direct channel for all the others players except from tanker and avn that will use TS too. :umnik: :smart:
[IRT]Super64
12th September 2007, 02:22
Im willing to try any combo of both. I just like keeping things as least complex as possible, makes training guys who are new to ArmA easier. But if it can make things more realistic and fun, im for it. We'd just need to test it and make a decision before a tourny began, not in the middle.
{AToW}Ghost33
12th September 2007, 02:34
one good thing Super about using this method is that for a new guy it's even easier. No real need for TS yet when you're new. You only have to follow the orders of your Squad leader and wouldn't have to hear orders going to the whole channel which just may lead to confusion if its your first time out! :cool:
Nhor
12th September 2007, 06:44
Did we not already vote on this? I don't like the idea at all. Sorry to be the thorn here but, if we keep bringing up stuff we already voted on we will never get anywhere. We are just spinning wheels here. How many times are we gonna vote on stuff? Can't we just play the game?
[IRT]Super64
12th September 2007, 06:56
Originally posted by Nhor@Tue, 11 Sep 2007 - 23:44
Did we not already vote on this? I don't like the idea at all. Sorry to be the thorn here but, if we keep bringing up stuff we already voted on we will never get anywhere. We are just spinning wheels here. How many times are we gonna vote on stuff? Can't we just play the game?
51954
Yup, there actually was already a vote on this.
http://red-sector.com/forums/index.php?showtopic=5654
It ended 9-8 in favor of trying it. Although Im not crazy about it, in the spirit of this new organization, im willing to at least test it on the side.
Steveak44
12th September 2007, 12:16
The way it was in ArmAI squads were in seperate channels and (in the units I played) either the OIC or someone of his choosing handled comms. Besides a possible negative impact on the server and the ingame voice sound quality sucking what is the difference?
Does ingame voice get disabled when you are dead? That would be cool.
If Ghost's ranged limited comms is used I think it might get real lonely in the infantry. The only time I can remember being with 19 meters of a squadmate they were dead already. Too much ground to cover for the number of players.
Besides those people who don't know how to connect to TS what are the advantages to ingame voice? I'm not trashing the idea at this point - I just don't understand.
SnowBall
12th September 2007, 13:49
Nhor--- Yes we did vote on it before. No it wasn't official. We needed to go through the proper channels to implement a change.
Steveak--- There are going to be a lot of changes with where the armies are going to be. The idea is to stick together. If you get lonely out there your doing something wrong, and need to fix it. Training together will help you work together and stay together. I don't have the tolerance for rambos you shouldn't either. As stated in my opening statement, I want to see the amount of draw it takes from the server. If it is too much, then we don't have to use it. If its livable, I want to make it work.
Thanks for paying attention guys. :cheers2:
Steveak44
12th September 2007, 18:21
Doyle,
I would have hoped by now with all my ranting and our time playing co-ops together you would have known how I feel about playing near our mates and Rambos. I think its pretty clear I want that too. I just look at the map and see a lot of area to cover with a handful of guys.
Since currently we have about 10 guys per army I figured half would be air and armor - leaving 5 infantry to cover the map. Based on that line of thought I guessed we would be playing more than 19 meters apart. Like the funtests. Anyway, lets agree to disagree on how close we will be to our mates. :cheers2:
Originally posted by Steveak44@Wed, 12 Sep 2007 - 6:16
Does ingame voice get disabled when you are dead? That would be cool.
51966
I quoted myself. Now that is cool. Anybody know the answer?
Can the range be adjusted?
Besides having limited range any other advantages?
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